I present my first ever character model, and the first one to have any type of clothing.
There's some minor tweaking that needs to be done to the gap between the calf armor and boots to make sure, once this guy is rigged, they don't clip into each other. Another thing still up in the air is the boot "tails." Both their shape, much more pointed than the rest of the model to be more like a aircraft's tail, and their position, I moved them from being a type of spur on the heel of the boot to the back of the calf in order for it to better act as a control surface (being more exposed to passing air if the character was flying in a horizontal pattern). One more thing to point out until I get into the explanation of the character and their kit, the pauldrons. I had an idea to make them more angular, but decided to go with a tame U-shape with an antenna/static discharger. I didn't want to go full flight suit, but more a hybrid of flight and armor.
The plan from the start was to make an armored person. I went through a standard medieval knight to a cemetery guardian whose shield was a crypt lid and was covered in vegetation from standing guard for hundreds of years to what is displayed above.
I took inspiration from a movie I binged as a kid, The Rocketeer. The helmet took the most from the movie, having a fin on the back so the user, while in flight, can turn their head to steer. I made a more angular version with a radio/COMMS set built in.
Cover image for The Rocketeer. Notice the large fin extending out over the jetpack, acting as a tail-like control surface.